Dwarf fortress strange moods
WebDec 12, 2024 · How to tell what dwarf needs during strange mood :: Dwarf Fortress General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. By clicking View Page, you affirm that you are at least eighteen years old. Don't warn me again for Dwarf Fortress View Page Cancel WebIn order for a dwarf to be struck with a strange mood, three conditions must be met: There is no currently active strange mood, The maximum number of artifacts is not met, There are at least 20 eligible dwarves (see below). If all three of these conditions are true, the game may trigger a strange mood according to the frequency.
Dwarf fortress strange moods
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Web†We keep a small supply of bone and leather for strange moods, but any said products immediately go into the vault of shame. ‡Unlike the elves, if a product comes in a non-grown-wood container, we don't bitch about it. But we also don't use that as an excuse to obtain containers. You can read the whole thing as a thread on Bay 12. WebJul 6, 2010 · February 7, 2024: Dwarf Fortress 50.06 has been released. News: February 1, 2024: The February '23 Report is up. News: February 4, 2024: Dwarf Fortress Talk #28 has been posted. News: November 21, 2024: A …
WebProblem is, each dwarf only gets one strange mood, and Sparks seem to slip in and out of it several times over the course of a week. And generally, being a Mad Scientist is usually indicative of intelligence. Yeah, but the vast majority of Sparks seem to lack common sense. WebA fortress can have at most one dwarf in a strange mood at any one time. Contents 1 Overview 2 Types of moods 2.1 Fey 2.2 Secretive 2.3 Possessed 2.4 Fell 2.5 Macabre 3 Demands 4 The mechanics of moods 4.1 Frequency 4.2 Conditions 4.3 Maximum number of artifacts 4.4 Eligibility 4.5 Chance 4.6 Skills and workshops 5 Artifacts created 6 Failure
WebYou need to keep a little bit of everything about the fortress, because any moody dwarf can ask for bizarre ingredients, and won't proceed without them. WebMar 14, 2024 · A married couple makes a humorous attempt to understand and inhabit the world of Dwarf Fortress.
WebDwarves which enter a strange mood will stop whatever they are doing and pursue the construction of this artifact to the exclusion of all else. They will not stop to eat, drink, …
WebIn order for a dwarf to be struck with a strange mood, three conditions must be met: There is no currently active strange mood, The maximum number of artifacts is not met, There … escape from lakebottomWebMy suggestion is to slaughter a horse or yak (or whatever you can afford to use this way), which should give you both more bones and leather for his mood. I had a few stacks of unicorn bone in that stock pile. Each were like 15 bones. Depending on the mood, he might have been looking for shells instead of bone. escape from la weaponsWebDec 17, 2024 · Strange moods in Dwarf Fortress are some kind of special statuses that may affect your dwarves. If one of your subordinates has a strange mood then this … escape from lost world pinballWebDec 8, 2024 · I know there supposed to be some demands from a dwarf that stuck in a strange mood, but I can't find anything what he says. When I select him in the lowest … fingertec loginWebAll creature castes with CAN_LEARN will be able to have strange moods. :-all: All creatures will be able to have strange moods. I'm not sure how the game determines what units to select for strange moods, so this might have a chance of making your animals also be able to go into strange moods if the game doesn't check for things like that ... escape from lizard islandWebApr 14, 2024 · One nice thing about strange moods is that they try not to ask for things you can't possibly make - only once you successfully produce a piece of raw crystal glass will strange moods start asking for it (though they will continue to do so, even if you've used all of it up). The same applies to "favorite" types of metal bars (e.g. a dwarf that likes nickel … escape from l.a. wikiOnce your fortress has at least 20 dwarves, every now and then, one of them will be struck by a "strange mood". These largely random … See more If struck by a Fey, Secretive or Possessed mood, the workshop and artifact will be based on the highest "moodable skill" that a dwarf possesses. … See more For each of the following types of moods, the first message is how the mood is announced; the second message appears in the dwarf's profile when he or she is viewed with the v key. All moody dwarves will have "Strange … See more fingertec pricing